The Ghost Recon: Future Soldier Beta ended a little more than a week ago and I’m just going to go over what I thought about, and what I’m looking forward to. Oh and the game comes out tomorrow so I am trying to remind you (as subtle as you know I am).
There are three classes one can play as in the multi-player beta for the game: Rifleman, Scout, and Engineer. All of the classes have their neat weapons and specialties. I mainly played as the Rifleman, because I personally love Heavy Machine Guns. I have tried all of the classes and that one happens to be my favorite. He doesn’t really have any special abilities, unless you consider having a large arsenal of Heavy Machine Guns and Assault Rifles special. I had my heavy machine gun perfectly modified so it would have very little recoil and a heck of a lot of control so I was constantly mowing people down….it was AWESOME!
The Engineer is my second favorite class. The engineer has sub-machine guns and shotguns to play with. I preferred the use of the shotgun, because I merely like to point in the general direction and hope for the best, which is hopefully their demise. I am not a perfectionist that needs to line up shots with any accuracy, dead is dead as far as I am concerned. Additionally, the Engineer has a neat drone that you can throw into the air and control to spot enemies. They will show up as a red outline to your allies..(which is very helpful to you)…or if you are spotted it usually means a guaranteed death. He also has sensor grenades, which you can lob anywhere and will outline any hostile in the area. Again very good if you are using it, a pain in the ass if it used against you. I tend to play as him about 25% of time. The shotguns are pretty good, and one of the upgrades in Gunsmith (which I will mention later in this article) are Stun Rounds. For those of you who did not play the beta, let me describe to you stunning someone. You can have a small single dart E.M.P. stun gun..thing. It is a single shot, and if you hit someone they immediately go down and are available to hacking. You can hack anyone who is incapacitated and if they are successfully hacked then anyone in their squad, who is alive at the time, is permanently outlined in red until they are dead, which is guaranteed due to you being lit up like a Christmas Tree. Back to my point on Stun rounds. In one of the matches I was playing in, an engineer had an ammo upgrade in which you can have stun rounds, which means any round that hits you means you are incapacitated. That was extremely annoying to be hit by. While normal bullets usually take a few to kill you there is something like a 50% chance of being stunned by a single stun round. Meaning that the engineer with the Shotgun, with stun rounds, was dominating my squad. I can’t wait until I can get that upgrade in the full game.
Next, there was the scout class. He had a few cool things, such as being able to turn invisible ,but I just couldn’t get into it. Don’t get me wrong, there were some people who were awesome scouts lining up sniper shots and using their invisibility to their advantage, but it just wasn’t for me. I admit, I had fun sitting around thinking ,”I’m invisible and I’m awesome”, though usually I really wasn’t. For some reason the sniper thing just wasn’t clicking with me in this beta. Who knows? I’ll give it a try when the game comes out and when I progress, i’ll get some more cool gadgets and I will probably really enjoy it. For now, it wasn’t my cup of tea. To each his own. I’m sure the rest of you recon folks will enjoy it.
Lastly, let me tell you about Gunsmith. If you are familiar with Army of Two: The 40th Day’s gun customizer then you already have an idea of Gunsmith. If you haven’t, then this is probably a new skill for you. Gunsmith takes that same idea of taking any gun you want and getting it to your specs. Gunsmith gives you a couple more types of customization. Some of my favorites being changing the trigger from three round burst to semi-auto and fully auto. The coolest part is that you can test your gun in the firing range and also test parts in the range before you spend an attachment point. Basically it is a point that is earned with every level up of that class. Each of those points then can be spent on an attachment for any weapon. There is also supposed to be a Kinect function that allows you to use voice customization as well as hand gestures to customize your weapon. Allegedly , you can actually shoot using your hand, (only at the gunsmith range), but hey lets see what works. If it works, maybe some actual Kinect shooters may pop up.
There were two game mode in the beta, Conflict, and Saboteur. Conflict involved random objectives popping up on the map and you and your team were tasked with attempting to accomplish them. These tasks ranged anywhere from “don’t let the enemy take out this E.M.P. that is charging” , to getting to a resupply point and actually being able to use it, or one of my favorites, which was “randomly designating a player as a high Value target to eliminate as well as showing that particular player’s location on the map”. Basically the entire team would saunter forth to kill this single person. Generally, I found it to be a lot of fun having your team defend this one person while the other would try to kill them. Of the two , Conflict was my favorite.
Saboteur was still a good deal of fun. The objective is to deliver a bomb to an enemy base without getting your “delivery boy” (or girl) killed in the process. Thing is, there is one bomb on the field and both teams want it to blow up the other. It is pretty fun, very reminiscent of Griff Ball if you happen to have ever played a small game called HALO. Both teams are playing tag with the bomb. One team will have the bomb, get close and then get killed. Then the other team will get the bomb and get close. Rinse and repeat. If you have a very good team though you can easily mow through the other team and plant the bomb.
Whew, I am feeling long winded today….
Now down to the maps. There were two maps, Pipeline and Mill. I personally liked both of them. Mill takes place in the vicinity of….. a lumber mill, duh. It has some building ruins and some trees as well, which make it really easy for scouts to blend in. Don’t worry others can lay in wait as well. Scout’s just have it the easiest since they have invisibility,which activates after staying still for a few seconds. It seems really easy to move around and transition to different areas of the map with less chance of being fired upon.
Pipeline is a very nice map as well, just …a bit…different . While Mill is very open and attacks can be launched from everywhere, Pipeline is a little more straight forward and smaller than Mill. This means that your team needs to work a little more together in order to deal with the attackers. Both maps are very good and are easy to work with as a team, similar to most Battlefield ™ maps. If the rest of the maps are similar to this, then the multiplayer looks to be shaping up pretty well.
Overall I liked the beta. The multiplayer was very well set up and enjoyable. I felt compelled to level up and get my weapons to the different specs as well as unlock the other cool futuristic technologies that might exist in this game.
A few last minute things if your still reading this. The game is out tomorrow so be sure to get it! Also I found this video the other day, a live action, short film titled Ghost Recon Future Soldier Alpha. It is 23 minutes, so not too short, but not something you have to spend $14 dollars on and buy a soda and a popcorn. . You can either watch it through the Youtube link I have provided or download it to your Xbox using the link at the bottom. Oh and there is also a trailer for Gunsmith, though it is pretty cheesy it is entertaining.
P.S. I also just found this launch trailer for you to watch as well. Too many videos … I understand too much awesome information can be hard to handle at times.